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Go here instead - virtual radiography.
Radiography training using 3D interactive simulation. Cost effective simulation training for radiographic equipment handling, receptor placement, collimation, side marker placement, exposure factor selection, control of scatter, and image quality assessment. Check out the free Educational Resources.
The Vertex and Pixel Shader Programming Book. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. The book was sold out after one week and Wordware is currently starting to reprint it.
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9. Shader Programming Tips and Tricks With Directx 9. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing.
After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection.